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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
188 Commits
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Tag: Branch: Tree: b8bb49df2c
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6 Commits (b8bb49df2c3407cddd4ce37b7a89d41402afdc1a)

Author SHA1 Message Date
Zed A. Shaw b43553a563 Major speed up in rendering by only doing it when we move, but drawing the rendered 3d view texture constantly.
7 months ago
Zed A. Shaw f3e1413022 Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
7 months ago
Zed A. Shaw 6c1d851e85 A bit more cleaning up of the gui and fsm, probaby done.
7 months ago
Zed A. Shaw dd4f77a106 More refactoring of the gui. Now most things are out of the FSM and MainUI is responsible for the rayvew and its overlay.
7 months ago
Zed A. Shaw 23ed1594f2 More refactoring of the FSM to MainUI. Move the overlay out and some more.
7 months ago
Zed A. Shaw a7a60ad35c Initial start of the refactoring of gui.cpp into two classes, the gui::FSM will be used to controll all of the other UIs in the game, and evetnually will be pretty dumb.
7 months ago
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