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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
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5 Commits (be7b86a913f989b9d881692abc32f10f4821e0be)

Author SHA1 Message Date
Zed A. Shaw 570b70ab0c More of the drag/drop is handled by the GrabSource/DropTarget components.
3 months ago
Zed A. Shaw 4b0d76bbcc Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
3 months ago
Zed A. Shaw 461ad03d27 Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource.
3 months ago
Zed A. Shaw 5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character.
3 months ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui.
4 months ago
Zed A. Shaw abea6da2e0 More GUECS cleanup before releasing. Still need to sort out events and reduce the amount of stuff that GUECS needs.
4 months ago
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