Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
Archived
1
0
Fork
You've already forked raycaster
0
Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
90 Commits
1 Branch
2 Tags
32 MiB
Tag: Branch: Tree: d0badedbd9
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'd0badedbd9'
${ noResults }
Commit Graph

4 Commits (d0badedbd9070b4ccff368df8c813bb0dbe5f5b4)

Author SHA1 Message Date
Zed A. Shaw d0badedbd9 More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems.
7 months ago
Zed A. Shaw d6c09e111d Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
7 months ago
Zed A. Shaw 75ffb49a53 Clean up header includes.
7 months ago
Zed A. Shaw 1d3a76e5ee Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
7 months ago
Powered by Gitea Version: 1.17.3 Page: 42ms Template : 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website