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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
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3 Commits (d3158291f7f56db27c7a31f442b41ab464066f2d)

Author SHA1 Message Date
Zed A. Shaw c4611c0138 Right before coverage destroys everything.
6 months ago
Zed A. Shaw 1d2968f826 Move the ritual stuff to the combat namespace.
6 months ago
Zed A. Shaw 49531ba148 Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.
6 months ago
Zed A. Shaw 15bb69624b Rituals now work mostly how I want, and even prototyped the idea of a cursed item giving you a debuff and also boosting damage more.
6 months ago
Zed A. Shaw eeea3c794f The basic idea of using GOAP to figure out if combined items will produce a valid ritual, and what kind of things the ritual does, mostly works.
6 months ago
Zed A. Shaw 63f032ff12 BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that.
6 months ago
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