Commit Graph

11 Commits (d8e1fc7aa333a99464b0c8a9a6c15632f1fb08d9)

Author SHA1 Message Date
Zed A. Shaw baa4d8ee2b Grave stones are not lootable and give 10 gold. No idea what gold even does. I mean, why _are_ there traders in a dungeon? 10 months ago
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 10 months ago
Zed A. Shaw e04c03b381 Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 10 months ago
Zed A. Shaw d38e2cb0f2 All of the assets I need right now are done. 10 months ago
Zed A. Shaw 4027b70867 More assets. 10 months ago
Zed A. Shaw 6bca6d021e Sprite is now a component we can place on anything to render it. 10 months ago
Zed A. Shaw 0cbe20af35 Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier. 10 months ago
Zed A. Shaw 27bb08d62c Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data. 10 months ago
Zed A. Shaw b6831b75a3 This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format. 10 months ago
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 10 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago