Commit Graph

12 Commits (ea9f6bf383ebb3d0af1a0d0255a69d67ad8dc55a)

Author SHA1 Message Date
Zed A. Shaw 90c37fe4c9 Fixing up how rotation works with combat and then making the lighting better. 10 months ago
Zed A. Shaw 4eaf3c35d6 Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 10 months ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 10 months ago
Zed A. Shaw a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map. 10 months ago
Zed A. Shaw 7a0b2f988d Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 10 months ago
Zed A. Shaw 0eb245d113 Working on a better character view. 10 months ago
Zed A. Shaw d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 10 months ago
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well. 10 months ago
Zed A. Shaw bed5ce22d2 Move gui_fsm to fsm but this causes some problems. 10 months ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui. 10 months ago
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 10 months ago
Zed A. Shaw 8545b8cf1d Simple Loot UI started. 10 months ago