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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
262 Commits
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6 Commits (ee804581a81c47f4cbd35ce30d621b91e629311a)

Author SHA1 Message Date
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
7 months ago
Zed A. Shaw bfe0d797c8 Status UI now has a log and some buttons.
7 months ago
Zed A. Shaw 69a810b5a1 Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
7 months ago
Zed A. Shaw cfe56bbf99 Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
7 months ago
Zed A. Shaw 8a6b38c1a4 Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out.
7 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
7 months ago
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