Raycaster cuts off sprites because of render #2

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opened 2 months ago by zedshaw · 0 comments
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The sprites will be rendered in the inventory in the state they are in the world, this is most easily solved by having icons for items that don't use the world sprites, but look in raycaster.cpp.

The sprites will be rendered in the inventory in the state they are in the world, this is most easily solved by having icons for items that don't use the world sprites, but look in raycaster.cpp.
zedshaw closed this issue 2 months ago
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Reference: learn-code-the-hard-way/raycaster#2
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