Use SpriteTexture.dim in rayview to replace the hard coded TEXTURE_WIDTH/HEIGHT #43
Closed
opened 2 months ago by zedshaw
·
1 comments
Loading…
Reference in new issue
There is no content yet.
Delete Branch '%!s(<nil>)'
Deleting a branch is permanent. It CANNOT be undone. Continue?
Once I store the established frame dimensions in SpriteTexture, and once I'm using the SpriteTexture each render cycle, I can just use the frame dimensions there instead of using a hard coded constant.
Accidentally closed #42 with this one.