Systems::distribute_loot should account for multiple things dying in the same spot #73

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opened 1 month ago by zedshaw · 1 comments
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Right now it will replace previous tombstones with new ones, but it should see if there's one already and then fill that.

Right now it will replace previous tombstones with new ones, but it should see if there's one already and then fill that.
zedshaw self-assigned this 1 month ago
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Actually this is handled with the new spatialmap using a multimap. Now each dead body just piles up in the same spot.

Actually this is handled with the new spatialmap using a multimap. Now each dead body just piles up in the same spot.
zedshaw closed this issue 1 month ago
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Reference: learn-code-the-hard-way/raycaster#73
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