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armored_knight_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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armored_knight_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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axe_ranger-256.png
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Super awesome twitchy animation for axe guy.
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1 year ago |
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blank.ogg
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Quick little fix to add a blank sound for placeholders.
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1 year ago |
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blood_splatter-256.png
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You now have blood on your screen when below half health.
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1 year ago |
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ceiling_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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ceiling_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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ceiling_worm-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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cinqueda_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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cinqueda_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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config.json
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Add the rat king.
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1 year ago |
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devices.json
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Basic simple animations where the enemies just move forward.
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1 year ago |
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down_the_well.jpg
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We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
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1 year ago |
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enemies.json
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Add the rat king.
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1 year ago |
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evil_eye-sprites.png
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Have a barely working animation thing that animates the evil eye when you click a button.
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1 year ago |
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evil_eye_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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evil_eye_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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floor_tile_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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floor_tile_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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grave_stone-256.png
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Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
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1 year ago |
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hairy_spider-256.png
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Bring in a spider enemy.
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1 year ago |
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hanging_brazier-256.png
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Create a bunch of textures for sprites in the game.
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1 year ago |
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healing_potion_small-256.png
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Create a bunch of textures for sprites in the game.
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1 year ago |
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items.json
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A few tweaks to make the HP bar work constnantly, probably not the most efficient but it's good enough for now.
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1 year ago |
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left_gui.png
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Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.
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1 year ago |
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monster-1.ogg
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Playing around with shaders for effects on the scene.
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1 year ago |
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monster-16.ogg
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Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.
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1 year ago |
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pickup.ogg
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Forgot the pickup sound.
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1 year ago |
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rat_king-256.png
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Forgot the rat king graphic.
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1 year ago |
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rat_with_sword-256.png
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New rat enemy.
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1 year ago |
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rope_vines_up-256.png
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All of the assets I need right now are done.
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1 year ago |
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sword.1.ogg
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Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.
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1 year ago |
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text.otf
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Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
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1 year ago |
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tiles.json
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Create a bunch of textures for sprites in the game.
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1 year ago |
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torch_crappy-256.png
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Create a bunch of textures for sprites in the game.
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1 year ago |
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torch_horizontal_floor-256.png
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More assets.
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1 year ago |
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torch_pillar-256.png
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Create a bunch of textures for sprites in the game.
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1 year ago |
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torch_pillar-512.png
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Create a bunch of textures for sprites in the game.
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1 year ago |
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trash_button.png
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Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
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1 year ago |
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tripwire_trap-256.png
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All of the assets I need right now are done.
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1 year ago |
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undead_peasant-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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undead_peasant-spritesheet.png
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Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
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1 year ago |
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wall_simple-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 year ago |
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wall_texture_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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wall_texture_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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wall_with_pillars-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 year ago |
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wall_with_vines-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 year ago |
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well_down-256.png
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More assets.
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1 year ago |
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wood_barrel_large-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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wood_barrel_large-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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wood_barrel_small-256.png
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More assets.
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1 year ago |
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wood_wall-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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wood_wall-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |