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learn-code-the-hard-way
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raycaster
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A retro style homage to 80s dungeon crawlers hand crafted in C++.
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32 MiB
C++
82.8%
Shell
9.1%
Python
4.9%
Meson
0.9%
GLSL
0.8%
Other
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raycaster
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assets
History
Zed A. Shaw
4027b70867
More assets.
12 months ago
..
armored_knight_1-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
armored_knight_1-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
ceiling_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
ceiling_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
ceiling_worm-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
cinqueda_1-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
cinqueda_1-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
config.json
More assets.
12 months ago
devices.json
More assets.
12 months ago
enemies.json
Create a bunch of textures for sprites in the game.
12 months ago
evil_eye-sprites.png
Have a barely working animation thing that animates the evil eye when you click a button.
1 year ago
evil_eye_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
evil_eye_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
floor_tile_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
floor_tile_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
hanging_brazier-256.png
Create a bunch of textures for sprites in the game.
12 months ago
healing_potion_small-256.png
Create a bunch of textures for sprites in the game.
12 months ago
items.json
More assets.
12 months ago
monster-1.ogg
Playing around with shaders for effects on the scene.
1 year ago
text.otf
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
1 year ago
tiles.json
Create a bunch of textures for sprites in the game.
12 months ago
torch_crappy-256.png
Create a bunch of textures for sprites in the game.
12 months ago
torch_horizontal_floor-256.png
More assets.
12 months ago
torch_pillar-256.png
Create a bunch of textures for sprites in the game.
12 months ago
torch_pillar-512.png
Create a bunch of textures for sprites in the game.
12 months ago
undead_peasant-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
undead_peasant-spritesheet.png
Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
1 year ago
wall_simple-256.png
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 year ago
wall_texture_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
wall_texture_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
wall_with_pillars-256.png
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 year ago
wall_with_vines-256.png
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 year ago
well_down-256.png
More assets.
12 months ago
wood_barrel_large-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
wood_barrel_large-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago
wood_barrel_small-256.png
More assets.
12 months ago
wood_wall-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 year ago
wood_wall-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 year ago