A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw 4eaf3c35d6 Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 10 months ago
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boss_fight_ui.cpp Simple Loot UI started. 10 months ago
boss_fight_ui.hpp Simple Loot UI started. 10 months ago
combat_ui.cpp Move the guecstra stuff into the gui. 10 months ago
combat_ui.hpp Simple Loot UI started. 10 months ago
debug_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 10 months ago
debug_ui.hpp Simple Loot UI started. 10 months ago
fsm.cpp Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 10 months ago
fsm.hpp Working on a better character view. 10 months ago
guecstra.cpp Move the guecstra stuff into the gui. 10 months ago
guecstra.hpp Move the guecstra stuff into the gui. 10 months ago
loot_ui.cpp Move gui_fsm to fsm but this causes some problems. 10 months ago
loot_ui.hpp Simple Loot UI started. 10 months ago
main_ui.cpp Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 10 months ago
main_ui.hpp Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 10 months ago
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 10 months ago
map_view.hpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 10 months ago
mini_map.cpp Move the map_view and mini_map into gui as well. 10 months ago
mini_map.hpp Move the map_view and mini_map into gui as well. 10 months ago
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 10 months ago
overlay_ui.hpp Simple Loot UI started. 10 months ago
ritual_ui.cpp Simple Loot UI started. 10 months ago
ritual_ui.hpp Working on a better character view. 10 months ago
status_ui.cpp Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 10 months ago
status_ui.hpp Working on a better character view. 10 months ago