A retro style homage to 80s dungeon crawlers hand crafted in C++.
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Zed A. Shaw
51858ea399
Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
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8 months ago |
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armored_knight_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
armored_knight_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
ceiling_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
ceiling_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
ceiling_worm-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
cinqueda_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
cinqueda_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
config.json
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Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
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8 months ago |
evil_eye_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
evil_eye_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
floor_tile_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
floor_tile_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
text.otf
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Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
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8 months ago |
undead_peasant-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
undead_peasant-spritesheet.png
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Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
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8 months ago |
wall_texture_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
wall_texture_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
wood_barrel_large-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
wood_barrel_large-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |
wood_wall-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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8 months ago |
wood_wall-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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8 months ago |