A retro style homage to 80s dungeon crawlers hand crafted in C++.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.
 
 
 
 
 
 
raycaster/assets/shaders
Zed A. Shaw 58981fd8ed Setting up to have a fire attack and lightning attack. 5 months ago
..
flame_trash.frag The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 5 months ago
lightning_attack.frag Setting up to have a fire attack and lightning attack. 5 months ago
rayview_sprites.frag Rayview now uses the shader manager. 5 months ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 5 months ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 5 months ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 5 months ago