A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw a83ee77eea levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 10 months ago
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boss_fight_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
boss_fight_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 10 months ago
combat_ui.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
combat_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
debug_ui.cpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 10 months ago
debug_ui.hpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 10 months ago
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 11 months ago
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
fsm.cpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 10 months ago
fsm.hpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 10 months ago
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 10 months ago
guecstra.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
guecstra.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
loot_ui.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
loot_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
main_ui.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
main_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
map_view.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
map_view.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
mini_map.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
mini_map.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
overlay_ui.cpp Tests are now clean so next step is to officially nuke the level manager. 10 months ago
overlay_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
ritual_ui.cpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
ritual_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago
status_ui.cpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 10 months ago
status_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 10 months ago