A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/tests
Zed A. Shaw cbf0955786 Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too. 11 months ago
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amt_matrix.cpp Brought in some of amit's code to study and try out. amt/ has it. 11 months ago
amt_test.cpp Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night. 11 months ago
base.cpp First build that actually works. SDL_main errors before but didn't figure out the cause. 12 months ago
components.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
dbc.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
dijkstra.json Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
inventory.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
levelmanager.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
lighting.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
map.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
matrix.cpp Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too. 11 months ago
pathing.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
save.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
spatialmap.cpp Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too. 11 months ago
tilemap.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago
worldbuilder.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 11 months ago