A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/wraps
Zed A. Shaw f64b202ee7 Finally have inventory not crashing for most edge cases. This solves many bugs but mostly closes #58. 4 months ago
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catch2.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 10 months ago
flac.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago
fmt.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 10 months ago
freetype2.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 10 months ago
lel-guecs.wrap Finally have inventory not crashing for most edge cases. This solves many bugs but mostly closes #58. 4 months ago
libpng.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 10 months ago
nlohmann_json.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 10 months ago
ogg.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago
sfml.wrap This converts it to SFML 3.0 but the build only runs on Windows at the moment. 9 months ago
tracy.wrap Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 9 months ago
vorbis.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago