A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/assets
Zed A. Shaw da7075864b Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering. 1 year ago
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ceiling_test-256.png Made a seamless wood wall and tried it but back to brick. 1 year ago
ceiling_worm-256.png Added a ceiling worm enemy for fun but not really that good. 1 year ago
config.json Finished the first pass of moving everything around and cleaning up as much as possible. 1 year ago
evil_eye_test-256.png Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels. 1 year ago
evileye.png Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels. 1 year ago
floor_tile_test-256.png Fixed up the floor and ceiling textures to not have seams. 1 year ago
portal.png Fixed up the floor and ceiling textures to not have seams. 1 year ago
teleporter.png Reworked the files before the big cleanup of the code. 1 year ago
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 1 year ago
tile01.png Fixed up the floor and ceiling textures to not have seams. 1 year ago
tile02.png Reworked the files before the big cleanup of the code. 1 year ago
tile03.png Reworked the files before the big cleanup of the code. 1 year ago
tile05.png Reworked the files before the big cleanup of the code. 1 year ago
tile06.png Reworked the files before the big cleanup of the code. 1 year ago
tile07.png Reworked the files before the big cleanup of the code. 1 year ago
tile08.png Reworked the files before the big cleanup of the code. 1 year ago
tile09.png Reworked the files before the big cleanup of the code. 1 year ago
tile10.png Made a seamless wood wall and tried it but back to brick. 1 year ago
tile11.png Reworked the files before the big cleanup of the code. 1 year ago
tile12.png Reworked the files before the big cleanup of the code. 1 year ago
tile13.png Reworked the files before the big cleanup of the code. 1 year ago
tile15.png Reworked the files before the big cleanup of the code. 1 year ago
tile16.png Reworked the files before the big cleanup of the code. 1 year ago
tile17.png Reworked the files before the big cleanup of the code. 1 year ago
tile30.png Reworked the files before the big cleanup of the code. 1 year ago
tile31.png Reworked the files before the big cleanup of the code. 1 year ago
tile32.png Fixed up the floor and ceiling textures to not have seams. 1 year ago
undead_peasant-256.png Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering. 1 year ago
wall_texture_test-256.png Fixed up the floor and ceiling textures to not have seams. 1 year ago
wood_barrel_large-256.png Fixed up the floor and ceiling textures to not have seams. 1 year ago
wood_wall-256.png Made a seamless wood wall and tried it but back to brick. 1 year ago