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armored_knight_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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armored_knight_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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blood_splatter-256.png
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You now have blood on your screen when below half health.
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12 months ago |
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ceiling_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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ceiling_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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ceiling_worm-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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cinqueda_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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cinqueda_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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config.json
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Combat UI's elements are now pulled out into gui_gadgets so we have an initial prototype on basic UI elements needed.
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12 months ago |
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devices.json
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All of the assets I need right now are done.
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12 months ago |
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enemies.json
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Combat UI is alright but need to now make a few common widgets.
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12 months ago |
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evil_eye-sprites.png
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Have a barely working animation thing that animates the evil eye when you click a button.
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1 year ago |
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evil_eye_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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evil_eye_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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floor_tile_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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floor_tile_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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hanging_brazier-256.png
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Create a bunch of textures for sprites in the game.
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12 months ago |
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healing_potion_small-256.png
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Create a bunch of textures for sprites in the game.
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12 months ago |
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items.json
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You now have blood on your screen when below half health.
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12 months ago |
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left_gui.png
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Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.
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12 months ago |
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monster-1.ogg
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Playing around with shaders for effects on the scene.
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1 year ago |
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rat_with_sword-256.png
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New rat enemy.
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12 months ago |
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rope_vines_up-256.png
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All of the assets I need right now are done.
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12 months ago |
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text.otf
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Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
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1 year ago |
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tiles.json
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Create a bunch of textures for sprites in the game.
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12 months ago |
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torch_crappy-256.png
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Create a bunch of textures for sprites in the game.
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12 months ago |
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torch_horizontal_floor-256.png
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More assets.
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12 months ago |
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torch_pillar-256.png
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Create a bunch of textures for sprites in the game.
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12 months ago |
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torch_pillar-512.png
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Create a bunch of textures for sprites in the game.
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12 months ago |
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tripwire_trap-256.png
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All of the assets I need right now are done.
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12 months ago |
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undead_peasant-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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undead_peasant-spritesheet.png
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Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
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1 year ago |
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wall_simple-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 year ago |
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wall_texture_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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wall_texture_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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wall_with_pillars-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 year ago |
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wall_with_vines-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 year ago |
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well_down-256.png
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More assets.
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12 months ago |
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wood_barrel_large-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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wood_barrel_large-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |
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wood_barrel_small-256.png
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More assets.
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12 months ago |
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wood_wall-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 year ago |
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wood_wall-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 year ago |