A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/scratchpad
Zed A. Shaw ad38f575a3 Now the sprites are rendered in the 3d scene with just SFML sprites. 9 months ago
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fenster Reworked the files before the big cleanup of the code. 9 months ago
fenscaster.cpp Reworked the files before the big cleanup of the code. 9 months ago
fenstertest.cpp Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls. 10 months ago
pycaster.py Reworked the files before the big cleanup of the code. 9 months ago
quickcg.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago
quickcg.h First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago
raycaster.cpp Reworked the files before the big cleanup of the code. 9 months ago
raycaster_flat.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago
raycaster_floor.cpp Implemented the next part of the tutorial with floors and ceilings. 9 months ago
raycaster_pixels.cpp Reworked the files before the big cleanup of the code. 9 months ago
raycaster_sprites.cpp Now the sprites are rendered in the 3d scene with just SFML sprites. 9 months ago
raycaster_textured.cpp Reworked the files before the big cleanup of the code. 9 months ago
sdlprog.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago
timcaster.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 10 months ago