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roguish
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7 Commits (main)

Author SHA1 Message Date
Zed A. Shaw b16405cfdc Better random entity placement and config of entities is now more generic.
8 months ago
Zed A. Shaw e9277bf052 Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
8 months ago
Zed A. Shaw 80ef052e15 Fixed a problem in the world builder after a refactor then made it do less random paths.
8 months ago
Zed A. Shaw f2864a62ee Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
8 months ago
Zed A. Shaw 9c03e850b5 Now have more fancy rooms with different floors to play with.
8 months ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
9 months ago
Zed A. Shaw 68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
9 months ago
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