Logo
Explore Help
Sign In
learn-code-the-hard-way
/
roguish
Archived
1
0
Fork
You've already forked roguish
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
282 Commits
1 Branch
0 Tags
2.4 MiB
Tag: Branch: Tree: 0d7950a1e1
main
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '0d7950a1e1'
${ noResults }
Commit Graph

7 Commits (0d7950a1e1d228e4c74e9633814ebceb5f88f7e1)

Author SHA1 Message Date
Zed A. Shaw 28d19d80a2 Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
8 months ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
8 months ago
Zed A. Shaw b66a3154c7 Basic tile map implemented.
9 months ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
9 months ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
9 months ago
Zed A. Shaw 707e9e3d6e Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
10 months ago
Zed A. Shaw 0ba789697a Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
10 months ago
Powered by Gitea Version: 1.17.3 Page: 111ms Template : 7ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website