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roguish
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7 Commits (0d7950a1e1d228e4c74e9633814ebceb5f88f7e1)

Author SHA1 Message Date
Zed A. Shaw 128fc4f540 Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
8 months ago
Zed A. Shaw 28d19d80a2 Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
8 months ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
8 months ago
Zed A. Shaw 03fe9b3d01 I can now create any tiles I want. First version is just one room will have a circular pool in it.
9 months ago
Zed A. Shaw 89e31279be Now have color and display char coming from assets/tiles.json but lighting still needs work.
9 months ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles.
9 months ago
Zed A. Shaw b66a3154c7 Basic tile map implemented.
9 months ago
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