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roguish
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60 Commits (18a5f6bfa99da418087ea02d645f97e848109be7)

Author SHA1 Message Date
Zed A. Shaw 5f09747109 If you just pick the wider of the dimensions then you get a more even spread vs random direction.
12 months ago
Zed A. Shaw e1ebea7451 Working mostly correct now, just need to tweak how it works more and work on connections.
12 months ago
Zed A. Shaw 61d2747441 It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first.
12 months ago
Zed A. Shaw 56cc38006b NOTWORKING: Committing this so I can show the changes I made on the next stream.
12 months ago
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm.
12 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths.
12 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work.
12 months ago
Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map.
12 months ago
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm.
12 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
12 months ago
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