Logo
Explore Help
Sign In
learn-code-the-hard-way
/
roguish
Archived
1
0
Fork
You've already forked roguish
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
146 Commits
1 Branch
0 Tags
2.4 MiB
Tag: Branch: Tree: 19b8bf1850
main
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '19b8bf1850'
${ noResults }
Commit Graph

8 Commits (19b8bf1850b010baee99deac4aa7ea9293516af4)

Author SHA1 Message Date
Zed A. Shaw ed9d0de8e0 Event system now accepts any data and the GUI receives simpler events with data for them.
10 months ago
Zed A. Shaw d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
10 months ago
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
11 months ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking.
11 months ago
Zed A. Shaw da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
11 months ago
Zed A. Shaw 1bb8999610 A bit more cleanup, but still looking for more organization.
11 months ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
11 months ago
Powered by Gitea Version: 1.17.3 Page: 50ms Template : 4ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website