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roguish
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Tag: Branch: Tree: 24b1e4a500
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6 Commits (24b1e4a500f7706622cf5e0c262a3587f7f30410)

Author SHA1 Message Date
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
11 months ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking.
11 months ago
Zed A. Shaw da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
11 months ago
Zed A. Shaw 1bb8999610 A bit more cleanup, but still looking for more organization.
11 months ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
11 months ago
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