Logo
Explore Help
Sign In
learn-code-the-hard-way
/
roguish
Archived
1
0
Fork
You've already forked roguish
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
276 Commits
1 Branch
0 Tags
2.4 MiB
Tag: Branch: Tree: 2735a0ac1f
main
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '2735a0ac1f'
${ noResults }
Commit Graph

7 Commits (2735a0ac1ff84df40440ce80cba43045c39f7853)

Author SHA1 Message Date
Zed A. Shaw 2735a0ac1f Initial level management works and can go down levels but need to rework the ecs a bit to have the concept of 'constant' information and make copying it easy.
7 months ago
Zed A. Shaw 58fae858ff You can now go down to new levels but the whole setup isn't very good. I need to now move to having a global/master World and one for each level so I don't copy the player and other important things around on each level.
8 months ago
Zed A. Shaw 2825faf038 You can now go down stairs to new levels, but when you do you become stairs or a random monster.
8 months ago
Zed A. Shaw c14efee9ea First step in refactoring to allow for multiple levels. Next is to clean up the APIs and sort out how things will be notified that they have to switch levels.
8 months ago
Zed A. Shaw 3344181a47 Cleaned up all the places I was doing push_back({constructorvar1, constructorvar2}) to use emplace_back(constructorvar1, constructorvar2) every other use should be only for actually copying.
8 months ago
Zed A. Shaw 18a5f6bfa9 Setup for the LevelManager to take charge of all level operations.
8 months ago
Zed A. Shaw 193f5f915e Start the level manager for tomorrow.
8 months ago
Powered by Gitea Version: 1.17.3 Page: 40ms Template : 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website