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roguish
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8 Commits (28d19d80a23d6c8fc9d560276d69bd3161e98d2d)

Author SHA1 Message Date
Zed A. Shaw 28d19d80a2 Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
8 months ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
8 months ago
Zed A. Shaw 194cc6664b Lighting is working way better and now for world generation work.
8 months ago
Zed A. Shaw 9c03e850b5 Now have more fancy rooms with different floors to play with.
9 months ago
Zed A. Shaw 8a94108874 Entities now look like they stand on the tiles.
9 months ago
Zed A. Shaw 35f2defc11 Better lighting and a circle algorithm that works more reliably.
9 months ago
Zed A. Shaw 89e31279be Now have color and display char coming from assets/tiles.json but lighting still needs work.
9 months ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles.
9 months ago
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