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roguish
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10 Commits (5a123ae74c0d6305f413dc35ad0784b23d5fecec)

Author SHA1 Message Date
Zed A. Shaw 5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp.
11 months ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking.
11 months ago
Zed A. Shaw dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left.
11 months ago
Zed A. Shaw 6f2fba4f7f Make a few comments to keep this straight.
11 months ago
Zed A. Shaw 02a45d890f Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming.
11 months ago
Zed A. Shaw 8b61a4fad8 Forgot to set targets for pathing.
11 months ago
Zed A. Shaw da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
11 months ago
Zed A. Shaw 1bb8999610 A bit more cleanup, but still looking for more organization.
11 months ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
11 months ago
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