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roguish
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5 Commits (6b3ce5eb3d3de8709bc6ed05151b6214c8743f13)

Author SHA1 Message Date
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere.
9 months ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
9 months ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
9 months ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
9 months ago
Zed A. Shaw 68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
9 months ago
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