Logo
Explore Help
Sign In
learn-code-the-hard-way
/
roguish
Archived
1
0
Fork
You've already forked roguish
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
262 Commits
1 Branch
0 Tags
2.4 MiB
Tag: Branch: Tree: 7acbd0379f
main
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '7acbd0379f'
${ noResults }
Commit Graph

9 Commits (7acbd0379f15e6f4741c822cb897104a892677f8)

Author SHA1 Message Date
Zed A. Shaw 7acbd0379f There's now a config to control the random world gen a bit.
8 months ago
Zed A. Shaw b16405cfdc Better random entity placement and config of entities is now more generic.
8 months ago
Zed A. Shaw ee304c30e3 Made a curative component really quick.
8 months ago
Zed A. Shaw 222b39c403 Fixed up building enemies and items using componentsin the JSON.
8 months ago
Zed A. Shaw 9ce4fbd552 Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
8 months ago
Zed A. Shaw f2864a62ee Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
8 months ago
Zed A. Shaw 14b3ea7676 Inventory system is mostly working and I can pick up everything and use it.
8 months ago
Zed A. Shaw 135d9a128b Basic inventory system working and can pick up items but needs to be reflected in the UI next.
8 months ago
Zed A. Shaw 3d461bce6d Very simple items system to get into the inventory work.
8 months ago
Powered by Gitea Version: 1.17.3 Page: 39ms Template : 5ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website