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roguish
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9 Commits (8e4add25a9d12ac162028197ea5ea7bb7b0c13f1)

Author SHA1 Message Date
Zed A. Shaw 194cc6664b Lighting is working way better and now for world generation work.
9 months ago
Zed A. Shaw 9c03e850b5 Now have more fancy rooms with different floors to play with.
9 months ago
Zed A. Shaw f46b5f15ef Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better.
9 months ago
Zed A. Shaw 5a6494acf5 Fixing a stupid bug where it would crash because a fact wasn't in the world.
9 months ago
Zed A. Shaw d4b6c35120 Working line iterator, and mostly working flood iterator that should be good enough for world gen.
9 months ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
9 months ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
9 months ago
Zed A. Shaw 2576b16869 Test coverage back and save system should work again but have to confirm it in-game.
9 months ago
Zed A. Shaw 3f7a9cc124 Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
9 months ago
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