14 Commits (958c8545a7e16b204389e7929c5bd8f717da0433)

Author SHA1 Message Date
Zed A. Shaw 958c8545a7 It's actually better to just use FTXUI's Modal system than to invent my own. 10 months ago
Zed A. Shaw 34c84343db Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now. 10 months ago
Zed A. Shaw 89a70f398a Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 10 months ago
Zed A. Shaw 7d3605f58b A bit of cleanup and testing of the panel, then some optimization to avoid re-rendering and multiple wchar converts. 10 months ago
Zed A. Shaw 9bc9c9007f Now have a nice panel to hold all the UI panels we'll use later. 10 months ago
Zed A. Shaw 7b5c84b5f7 Cleaned up the gui display some more for future GUI elements. 10 months ago
Zed A. Shaw 824a384ffd Font sizes and map view now work with arbitrary map sizes. 10 months ago
Zed A. Shaw c1d43694b0 Couldn't debug the map size crash so just did this small change until I can. 10 months ago
Zed A. Shaw 24b1e4a500 Further cleaning of the renderer. 10 months ago
Zed A. Shaw fd8180bc61 Refactored the ansi_parser into a class that can be reused between render calls. 10 months ago
Zed A. Shaw e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 10 months ago
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 10 months ago
Zed A. Shaw 35ef1e786d A bit more cleanup before I redesign the renderer. 10 months ago
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 10 months ago