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learn-code-the-hard-way
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roguish
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Commit Graph
27 Commits (ddf1ba955cac645f90419e9d1f69bc40326231f9)
Author
SHA1
Message
Date
Zed A. Shaw
ddf1ba955c
Now have a working config manager that can exist in the world properly.
10 months ago
Zed A. Shaw
707e9e3d6e
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
10 months ago
Zed A. Shaw
0ba789697a
Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
10 months ago
Zed A. Shaw
e864e14eab
Rendering with color is working now but still has problems with enabling/resetting the default colors.
10 months ago
Zed A. Shaw
9397af2a11
Rendering code stripped out of the GUI code.
10 months ago
Zed A. Shaw
009b1e63a7
More refactoring to get the GUI dumber.
10 months ago
Zed A. Shaw
710076edfb
Pulled most of the variables out so now I can carve out functions.
11 months ago
Zed A. Shaw
a7f6357e12
Refactor the entity out.
11 months ago
Zed A. Shaw
cac7017563
Prepared to rework and refactor.
11 months ago
Zed A. Shaw
8aa982e5ea
Make the changes for the new assets layout.
11 months ago
Zed A. Shaw
feda66defd
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
11 months ago
Zed A. Shaw
69fa7d9e4e
Make doors randomly on the rooms.
11 months ago
Zed A. Shaw
dd6d29ed7d
A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
11 months ago
Zed A. Shaw
2e8abbaf5e
Our hero can walk around the world and won't go through walls.
11 months ago
Zed A. Shaw
3a43324fa2
Random map gen is mostly working, now to clean it up.
11 months ago
Zed A. Shaw
a82944f55a
Jank thoughts on using the dijk map to walk from door to door for tunnels.
12 months ago
Zed A. Shaw
f48f9d9bc5
If you just pick the wider of the dimensions then you get a more even spread vs random direction.
12 months ago
Zed A. Shaw
e1ebea7451
Working mostly correct now, just need to tweak how it works more and work on connections.
12 months ago
Zed A. Shaw
56cc38006b
NOTWORKING: Committing this so I can show the changes I made on the next stream.
12 months ago
Zed A. Shaw
62195e6eea
A dirty first cut at a single random horiz/vert split for the BSP algorithm.
12 months ago
Zed A. Shaw
6cb3366912
I can make a map with one room 'randomly' generated and calculate paths.
12 months ago
Zed A. Shaw
8b67a25732
Cleaned up the map for more work.
12 months ago
Zed A. Shaw
4f863c2635
Dijkstra thing is working on a sample map.
12 months ago
Zed A. Shaw
4d748d1f48
Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
12 months ago
Zed A. Shaw
d7b1cf0bf9
Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
12 months ago
Zed A. Shaw
6afb13a50b
A better starter for the project.
12 months ago
Zed A. Shaw
ad143dca05
Initial commit that has most of what I need.
12 months ago