Zed A. Shaw
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7c56f350ab
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Enemies now actually adopt their color and all items too.
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1 year ago |
Zed A. Shaw
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59a6882b70
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Levels are now expanded out as you travel down and the stairs are only placed at the end of the level instead of randomly.
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1 year ago |
Zed A. Shaw
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82216b8307
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World copying with facts and constants is working so now new levels are possible, but need to work on previous level motion.
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1 year ago |
Zed A. Shaw
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2825faf038
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You can now go down stairs to new levels, but when you do you become stairs or a random monster.
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1 year ago |
Zed A. Shaw
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3a16595ca7
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A few small changes so that the player's lightsource is just like any other entity lightsource components.
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1 year ago |
Zed A. Shaw
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e63a8dd920
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Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted.
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1 year ago |
Zed A. Shaw
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e30c18fbdf
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Fixed up the idea for having dynamic callbacks on devices. Might become the new way to do stuff but not sure.
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1 year ago |
Zed A. Shaw
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d2162910f6
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Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs.
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1 year ago |
Zed A. Shaw
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7acbd0379f
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There's now a config to control the random world gen a bit.
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1 year ago |
Zed A. Shaw
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b16405cfdc
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Better random entity placement and config of entities is now more generic.
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1 year ago |
Zed A. Shaw
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ee304c30e3
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Made a curative component really quick.
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1 year ago |
Zed A. Shaw
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d6916b675e
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Enemies can be tagged as moving randomly, but it's very subtle.
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1 year ago |
Zed A. Shaw
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222b39c403
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Fixed up building enemies and items using componentsin the JSON.
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1 year ago |
Zed A. Shaw
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9ce4fbd552
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Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
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1 year ago |
Zed A. Shaw
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f2864a62ee
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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1 year ago |
Zed A. Shaw
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14b3ea7676
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Inventory system is mostly working and I can pick up everything and use it.
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1 year ago |
Zed A. Shaw
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135d9a128b
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Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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1 year ago |
Zed A. Shaw
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3d461bce6d
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Very simple items system to get into the inventory work.
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1 year ago |
Zed A. Shaw
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28d19d80a2
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Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
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1 year ago |
Zed A. Shaw
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59bbae0af0
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Added a couple of test enemies to the game for the next stream.
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1 year ago |
Zed A. Shaw
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03c5546cdf
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World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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1 year ago |
Zed A. Shaw
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194cc6664b
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Lighting is working way better and now for world generation work.
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1 year ago |
Zed A. Shaw
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9c03e850b5
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Now have more fancy rooms with different floors to play with.
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1 year ago |
Zed A. Shaw
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8a94108874
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Entities now look like they stand on the tiles.
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1 year ago |
Zed A. Shaw
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35f2defc11
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Better lighting and a circle algorithm that works more reliably.
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1 year ago |
Zed A. Shaw
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89e31279be
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Now have color and display char coming from assets/tiles.json but lighting still needs work.
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1 year ago |
Zed A. Shaw
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7fe6ad174d
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Now have a configurable displayable tilemap to do better tiles.
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1 year ago |
Zed A. Shaw
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d916d1c383
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A very jank circle algorithm that overdraws many of the lines but mostly works.
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1 year ago |
Zed A. Shaw
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ffc787df64
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Designer is working great now, and this fixes a bunch of things about the mouse.
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1 year ago |
Zed A. Shaw
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a9e25668fb
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Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work.
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1 year ago |
Zed A. Shaw
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0edd948101
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A barely working tool to find font characters and pick their color.
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1 year ago |
Zed A. Shaw
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a9217e8423
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Now have a basic prototype lighting system.
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1 year ago |
Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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1 year ago |
Zed A. Shaw
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713d400d17
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Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
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1 year ago |
Zed A. Shaw
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ddf1ba955c
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Now have a working config manager that can exist in the world properly.
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1 year ago |
Zed A. Shaw
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4ed06b10b1
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Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
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1 year ago |
Zed A. Shaw
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8aa982e5ea
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Make the changes for the new assets layout.
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1 year ago |
Zed A. Shaw
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feda66defd
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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1 year ago |