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roguish
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8 Commits (e86d474c7c415e9c33a6c452e500530f1f1e4707)

Author SHA1 Message Date
Zed A. Shaw e86d474c7c Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
9 months ago
Zed A. Shaw d0d62836e3 Now have good coverage on map but need to actually confirm results in the test.
9 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
11 months ago
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm.
12 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths.
12 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work.
12 months ago
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm.
12 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
12 months ago
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