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roguish
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6 Commits (f223257aada84880adf2662404014d9bd177582a)

Author SHA1 Message Date
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
1 year ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking.
1 year ago
Zed A. Shaw da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
1 year ago
Zed A. Shaw 1bb8999610 A bit more cleanup, but still looking for more organization.
1 year ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
1 year ago
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