The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 135d9a128b Basic inventory system working and can pick up items but needs to be reflected in the UI next. 8 months ago
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ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 9 months ago
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 9 months ago
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 9 months ago
config.cpp Very simple items system to get into the inventory work. 8 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 10 months ago
dbc.cpp Initial commit that has most of what I need. 12 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 9 months ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 10 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 11 months ago
gui.cpp Very simple items system to get into the inventory work. 8 months ago
inventory.cpp Basic inventory system working and can pick up items but needs to be reflected in the UI next. 8 months ago
lighting.cpp Lighting is working way better and now for world generation work. 9 months ago
map.cpp A bit of late night work designing the little iterators. 9 months ago
matrix.cpp Basic inventory system working and can pick up items but needs to be reflected in the UI next. 8 months ago
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 9 months ago
pathing.cpp A bit of late night work designing the little iterators. 9 months ago
render.cpp I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system. 8 months ago
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 9 months ago
sound.cpp Very simple items system to get into the inventory work. 8 months ago
tilemap.cpp World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 9 months ago
worldbuilder.cpp fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 9 months ago