The next little game in the series where I make a fancy rogue game.
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This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.
 
 
 
 
 
 
Zed A. Shaw 1404144af8 Ignore more irrelevant things. 1 year ago
assets Make the changes for the new assets layout. 1 year ago
scripts Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
tests Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
.gitignore Ignore more irrelevant things. 1 year ago
.tarpit.json Ignore more irrelevant things. 1 year ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
LICENSE Initial commit 1 year ago
Makefile Cleaned up the map for more work. 1 year ago
README.md Initial commit 1 year ago
dbc.cpp Initial commit that has most of what I need. 1 year ago
dbc.hpp Initial commit that has most of what I need. 1 year ago
fsm.hpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
main.cpp Make the changes for the new assets layout. 1 year ago
map.cpp Make doors randomly on the rooms. 1 year ago
map.hpp A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. 1 year ago
meson.build Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
status.txt Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.