The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
assets Make the changes for the new assets layout. 1 year ago
scripts Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
tests Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
.gitignore Ignore more irrelevant things. 1 year ago
.tarpit.json Ignore more irrelevant things. 1 year ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago
LICENSE Initial commit 1 year ago
Makefile Cleaned up the map for more work. 1 year ago
README.md Initial commit 1 year ago
dbc.cpp Initial commit that has most of what I need. 1 year ago
dbc.hpp Initial commit that has most of what I need. 1 year ago
entity.cpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
entity.hpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
fsm.hpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
gui.cpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
gui.hpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
main.cpp Pulled most of the variables out so now I can carve out functions. 1 year ago
map.cpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
map.hpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
meson.build Pulled most of the variables out so now I can carve out functions. 1 year ago
status.txt Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.