The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw
7cb03594a3
Renderer now knows how to render panels as grid/text based on how the panel is configured.
1 year ago
assets
Got some new sounds and camera shake came back but has a bug.
1 year ago
scratchpad
This seems to be the best way to do this, but I kepts a few other experiments in scratchpad.
1 year ago
scripts
A bit more cleanup, but still looking for more organization.
1 year ago
tests
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
1 year ago
wraps
The json output is a problem but I don't even use it.
1 year ago
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
1 year ago
.gitignore
Ignore more irrelevant things.
1 year ago
.tarpit.json
Ignore more irrelevant things.
1 year ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
1 year ago
LICENSE
Initial commit
1 year ago
Makefile
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
1 year ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
1 year ago
ansi_parser.cpp
The gui can now pop open a modal based on clicking a button but I need to manage focus next.
1 year ago
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
1 year ago
ansi_parser.rl
The gui can now pop open a modal based on clicking a button but I need to manage focus next.
1 year ago
collider.cpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
1 year ago
collider.hpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
1 year ago
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
1 year ago
combat.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
1 year ago
components.hpp
More notes on the next things to do.
1 year ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 year ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 year ago
dbc.cpp
Initial commit that has most of what I need.
1 year ago
dbc.hpp
Initial commit that has most of what I need.
1 year ago
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
1 year ago
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
1 year ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
1 year ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
1 year ago
gui.cpp
Renderer now knows how to render panels as grid/text based on how the panel is configured.
1 year ago
gui.hpp
It's actually better to just use FTXUI's Modal system than to invent my own.
1 year ago
main.cpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
1 year ago
map.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
1 year ago
map.hpp
Initial fix of the crash with different map sizes but that's not the ultimate fix.
1 year ago
meson.build
Figured out that I don't need a special screen, just send events to the component directly with OnEvent. However, you have to component->Add() or call Render(component, []) with it or else it's not considered a child.
1 year ago
panel.cpp
Panel now holds data on how it should be rendered and render just uses that instead of calculating it.
1 year ago
panel.hpp
Renderer now knows how to render panels as grid/text based on how the panel is configured.
1 year ago
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
1 year ago
rand.cpp
Just wrote my own entity system to figure it out.
1 year ago
rand.hpp
Just wrote my own entity system to figure it out.
1 year ago
render.cpp
Renderer now knows how to render panels as grid/text based on how the panel is configured.
1 year ago
render.hpp
Renderer now knows how to render panels as grid/text based on how the panel is configured.
1 year ago
save.cpp
More notes on the next things to do.
1 year ago
save.hpp
More notes on the next things to do.
1 year ago
sound.cpp
Rendering code stripped out of the GUI code.
1 year ago
sound.hpp
Rendering code stripped out of the GUI code.
1 year ago
status.txt
Renderer now knows how to render panels as grid/text based on how the panel is configured.
1 year ago
systems.cpp
Event system now accepts any data and the GUI receives simpler events with data for them.
1 year ago
systems.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
1 year ago
tser.hpp
The json output is a problem but I don't even use it.
1 year ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
1 year ago
roguish
The next little game in the series where I make a fancy rogue game.
OSX Build Notes
Quite a bad experience. Need to install Python, cmake, meson, and ninja all which are in homebrew but if you don't use homebrew then this is a problem.
You need to run the .command script in Application/your python that updates the SSL certs.
You have to give iTerm access to your keystrokes...because wtf it already has them?
This points out a problem that I'm getting the keys using FTXUI but should either get them from SFML or connect FTXUI to SFML's keyboard input events instead.
Takes forever to load on older computers, and I've got no idea why SFML is like that. It seems the sound system is a pig that takes forever to load, so am I using it wrong?
No actually this first run delay seems to be related to the security feature that blocks keyboard access on iTerm, so probably fixing that would speed it up.