The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 28d19d80a2 Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want. 8 months ago
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designer.cpp Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want. 8 months ago
fontextract.cpp Upgraded to the latest winlibs/gcc 14. 9 months ago