assets
Now have a basic prototype lighting system.
2 years ago
scratchpad
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
scripts
First coverage reports. Tests don't get near enough coverage but running the program does.
2 years ago
tests
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
wraps
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
2 years ago
.gitignore
Ignore more irrelevant things.
2 years ago
.tarpit.json
Ignore more irrelevant things.
2 years ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2 years ago
LICENSE
Initial commit
2 years ago
Makefile
Now have good coverage on map but need to actually confirm results in the test.
2 years ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2 years ago
ansi_parser.cpp
Now have a basic prototype lighting system.
2 years ago
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2 years ago
ansi_parser.rl
Now have a basic prototype lighting system.
2 years ago
collider.cpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
2 years ago
collider.hpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
2 years ago
color.hpp
Color is now in one nice location.
2 years ago
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 years ago
combat.hpp
First coverage reports. Tests don't get near enough coverage but running the program does.
2 years ago
components.hpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2 years ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2 years ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2 years ago
dbc.cpp
Initial commit that has most of what I need.
2 years ago
dbc.hpp
Initial commit that has most of what I need.
2 years ago
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 years ago
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 years ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2 years ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2 years ago
gui.cpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
2 years ago
gui.hpp
Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
2 years ago
lights.hpp
Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast.
2 years ago
main.cpp
Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast.
2 years ago
map.cpp
Now have good coverage on map but need to actually confirm results in the test.
2 years ago
map.hpp
Now have good coverage on map but need to actually confirm results in the test.
2 years ago
meson.build
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
panel.cpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
panel.hpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 years ago
rand.cpp
Just wrote my own entity system to figure it out.
2 years ago
rand.hpp
Just wrote my own entity system to figure it out.
2 years ago
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
2 years ago
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
2 years ago
save.cpp
More notes on the next things to do.
2 years ago
save.hpp
More notes on the next things to do.
2 years ago
sound.cpp
Rendering code stripped out of the GUI code.
2 years ago
sound.hpp
Rendering code stripped out of the GUI code.
2 years ago
status.txt
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
systems.cpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
2 years ago
systems.hpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
2 years ago
tser.hpp
The json output is a problem but I don't even use it.
2 years ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2 years ago