The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw
ea6cf1362b
Create a test for the ECS before we add more functionality.
12 months ago
assets
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
1 year ago
scratchpad
Create a test for the ECS before we add more functionality.
12 months ago
scripts
A bit more cleanup, but still looking for more organization.
1 year ago
tests
Create a test for the ECS before we add more functionality.
12 months ago
wraps
Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
1 year ago
.gitignore
Ignore more irrelevant things.
1 year ago
.tarpit.json
Ignore more irrelevant things.
1 year ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
1 year ago
LICENSE
Initial commit
1 year ago
Makefile
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
1 year ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
1 year ago
collider.cpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
1 year ago
collider.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
1 year ago
combat.cpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
1 year ago
combat.hpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
1 year ago
components.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
1 year ago
dbc.cpp
Initial commit that has most of what I need.
1 year ago
dbc.hpp
Initial commit that has most of what I need.
1 year ago
dinkyecs.hpp
Create a test for the ECS before we add more functionality.
12 months ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
1 year ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
1 year ago
gui.cpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
1 year ago
gui.hpp
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
1 year ago
main.cpp
Pulled most of the variables out so now I can carve out functions.
1 year ago
map.cpp
DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
1 year ago
map.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
1 year ago
meson.build
Create a test for the ECS before we add more functionality.
12 months ago
point.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
1 year ago
rand.cpp
Just wrote my own entity system to figure it out.
1 year ago
rand.hpp
Just wrote my own entity system to figure it out.
1 year ago
sound.cpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
1 year ago
sound.hpp
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
1 year ago
status.txt
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
1 year ago
systems.cpp
Create a test for the ECS before we add more functionality.
12 months ago
systems.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
1 year ago
roguish
The next little game in the series where I make a fancy rogue game.
OSX Build Notes
Quite a bad experience. Need to install Python, cmake, meson, and ninja all which are in homebrew but if you don't use homebrew then this is a problem.
You need to run the .command script in Application/your python that updates the SSL certs.
You have to give iTerm access to your keystrokes...because wtf it already has them?
This points out a problem that I'm getting the keys using FTXUI but should either get them from SFML or connect FTXUI to SFML's keyboard input events instead.
Takes forever to load on older computers, and I've got no idea why SFML is like that. It seems the sound system is a pig that takes forever to load, so am I using it wrong?
No actually this first run delay seems to be related to the security feature that blocks keyboard access on iTerm, so probably fixing that would speed it up.