The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking. 1 year ago
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collider.cpp Now using a simple collision map to track entities and then determine if they're near the player for attacking. 1 year ago
dbc.cpp Initial commit that has most of what I need. 1 year ago
dijkstra.json Dijkstra thing is working on a sample map. 1 year ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 1 year ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 1 year ago