26 Commits (c9425aebf970a53d085fc8a61c8ca538732dfc36)

Author SHA1 Message Date
Zed A. Shaw c9425aebf9 Refined the FSM to allow easily passing in data to the even handler and state functions. 12 months ago
Zed A. Shaw 152d4cf037 A bit more source refactoring. 1 year ago
Zed A. Shaw cc3bb171e1 Restructing the source layout to make it nicer. 1 year ago
Zed A. Shaw b9025be45b After trying a few SFM libraries I found they're just too much for what I need, so here's the start of a simple one I can use. 1 year ago
Zed A. Shaw 0bac4dbfd9 First step in refactoring out the build running from the gui for later thread fiascos. 1 year ago
Zed A. Shaw b0c9fefa9b Completely purge the coroutine stuff from the project. 1 year ago
Zed A. Shaw cacf72604f Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff. 1 year ago
Zed A. Shaw 8f7235ade1 Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro. 1 year ago
Zed A. Shaw daf9a3cc07 Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like. 1 year ago
Zed A. Shaw 8d1570f44a Figured out threads for the next round. 1 year ago
Zed A. Shaw 8edb37ceb4 Tried to avoid makefile for as long as possible but it's just too useful. 1 year ago
Zed A. Shaw 4bd2d12219 The new SFMLGui is now worked into the code and barely works. Cleanup is next. 1 year ago
Zed A. Shaw 70d1389c54 Move the GUI to its own file for the next stage. 1 year ago
Zed A. Shaw 015b4aac45 Basic sfml window going for the gui redesign. 1 year ago
Zed A. Shaw 90f4f727ba I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used. 1 year ago
Zed A. Shaw 7309ec2f40 Now I can play a sound! Yay! 1 year ago
Zed A. Shaw f73d3fbfd8 Added in an openal dependency for today's stream. 1 year ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 1 year ago
Zed A. Shaw ceba46c658 GUI is now in its own unit. 1 year ago
Zed A. Shaw 52b59d38ad Move the tests to catch2 so I can get tap output for the game. 1 year ago
Zed A. Shaw 440be444ea Moved the game engine into its own unit and then made a failing test for it. 1 year ago
Zed A. Shaw fb5bf9d733 A quick and dirty test with doctest. Should be good enough. 1 year ago
Zed A. Shaw 4365bfa98d A thread version of a UI that updates the the background. 1 year ago
Zed A. Shaw aee2ac5b27 Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game. 1 year ago
Zed A. Shaw 899e481c9d A little better build but I really need to clean this up and use a state machine to handle the process. 1 year ago
Zed A. Shaw 5f87d9846c First drop the game's core mechanic that compiles. 1 year ago