Update the shaders to mention 460 instead of 330.

master
Zed A. Shaw 5 days ago
parent 9c95e41981
commit 6cdebb298c
  1. 2
      shaders/image.frag.glsl
  2. 2
      shaders/image.vert.glsl
  3. 2
      shaders/screen.frag.glsl
  4. 2
      shaders/screen.vert.glsl
  5. 2
      shaders/text.frag.glsl
  6. 2
      shaders/text.vert.glsl

@ -1,4 +1,4 @@
#version 330 core
#version 460 core
out vec4 FragColor;
in vec2 TexCoord;

@ -1,4 +1,4 @@
#version 330 core
#version 460 core
// in the original this was vec3 but in image.cpp:88 it's a 2 element float so WTF?
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;

@ -1,4 +1,4 @@
#version 330 core
#version 460 core
out vec4 FragColor;
in vec2 TexCoords;

@ -1,4 +1,4 @@
#version 330 core
#version 460 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;

@ -1,4 +1,4 @@
#version 330 core
#version 460 core
in vec2 TexCoords;
out vec4 color;

@ -1,4 +1,4 @@
#version 330 core
#version 460 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;

Loading…
Cancel
Save