@ -1,4 +1,4 @@
#version 330 core
#version 460 core
out vec4 FragColor;
in vec2 TexCoord;
// in the original this was vec3 but in image.cpp:88 it's a 2 element float so WTF?
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
in vec2 TexCoords;
layout (location = 1) in vec2 aTexCoords;
out vec4 color;
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;