Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane.
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#version 330 core |
#version 330 core |
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layout (location = 0) in vec3 aPos; |
// in the original this was vec3 but in image.cpp:88 it's a 2 element float so WTF? |
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layout (location = 0) in vec2 aPos; |
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layout (location = 1) in vec2 aTexCoord; |
layout (location = 1) in vec2 aTexCoord; |
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out vec2 TexCoord; |
out vec2 TexCoord; |
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void main() |
void main() |
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{ |
{ |
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gl_Position = vec4(aPos, 1.0); |
gl_Position = vec4(aPos, 0.0, 1.0); |
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TexCoord = aTexCoord; |
TexCoord = aTexCoord; |
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} |
} |
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[wrap-file] |
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directory = magic_enum-0.9.7 |
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source_url = https://github.com/Neargye/magic_enum/archive/refs/tags/v0.9.7.tar.gz |
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source_filename = magic_enum-v0.9.7.tar.gz |
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source_hash = b403d3dad4ef542fdc3024fa37d3a6cedb4ad33c72e31b6d9bab89dcaf69edf7 |
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source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/magic_enum_0.9.7-1/magic_enum-v0.9.7.tar.gz |
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wrapdb_version = 0.9.7-1 |
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[provide] |
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magic_enum = magic_enum_dep |
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