22 Commits (9c95e41981890a59a5bd047c239d5fa3e5804bab)
 

Author SHA1 Message Date
Zed A. Shaw 9c95e41981 Upgrade to OpenGL 4.6 with ARB for bindless textures. 6 days ago
Zed A. Shaw e2a72e3da1 Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
Zed A. Shaw 681007e383 Wrestled down how I was misunderstanding the way textures are bound and managed. 2 weeks ago
Zed A. Shaw a44b31b256 Bring over the same options from bezos 1 as a start. 2 weeks ago
Zed A. Shaw cd234e695d Move some stuff aruond for my own sanity. 2 weeks ago
Zed A. Shaw 13e072853f Refactored and setup for better analyzer. 2 weeks ago
Zed A. Shaw 6013283b00 Images are better organized but still need to be setup before rendering. 3 weeks ago
Zed A. Shaw ccb06324c3 Can now load an image but it needs some work. 3 weeks ago
Zed A. Shaw cb3786b508 First ability to render slide text. 3 weeks ago
Zed A. Shaw dc789b2d07 Add a basic render class to get started. 3 weeks ago
Zed A. Shaw 21ad27d146 Text now renders and have a framebuffer system to potentially only render once then reuse the image. 3 weeks ago
Zed A. Shaw f2c6110058 Now have a basic cli for it. 3 weeks ago
Zed A. Shaw bdb2e1cd30 First mostly working version that has a basic document model. 3 weeks ago
Zed A. Shaw b429ee47d8 Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 3 months ago
Zed A. Shaw 89c3848a1b Add a slightly simpler MOAS test to use with the Lua test. 5 months ago
Zed A. Shaw 6b9ed97f17 Added in a t-test for the test but I got it off google AI summary so definitely need to confirm it. Looked alright at first glance though. 5 months ago
Zed A. Shaw a571b61836 Make every loop use the same sample variable in the addition. 5 months ago
Zed A. Shaw 90543ee138 Rework the tests into separate functions and do a dumb randomizing for now. 5 months ago
Zed A. Shaw 6ac65bff27 Add variance to the stats. 5 months ago
Zed A. Shaw b8b376d927 Fixes from Antonio. 1. I had -D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1 in the meson.build. 2. The moa_many_for test had a copy-pasta extra extra for-loop that made it slow. Fix those two and the results match expectation with auto&:for doing better than indexing. 5 months ago
Zed A. Shaw cc88595af8 Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
Zed A. Shaw a6248f7b42 Initial commit 5 months ago